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      <h1>RotateMul Operator</h1>
      <p>&nbsp;</p>
<p>The RotateMul Operator creates multiple transformed copies of a texture and blends them in a variety of ways. The controls set the maximum value of transformations while the count controls how many steps in between are blended. </p>
<p>&nbsp;</p>
<h2>Inputs</h2>
<p>&nbsp;</p>
<p>One texture. </p>
<p>&nbsp;</p>
<h2>Parameters</h2>
<p>&nbsp;</p>
<h3 class="description">Angle</h3>
<p class="description">Controls copy rotation.</p>
<p>&nbsp;</p>
<h3 class="description">Zoom (X, Y)</h3>
<p class="description"> Controls copy zoom.</p>
<p>&nbsp;</p>
<h3 class="description">Scroll (X, Y)</h3>
<p class="description"> Controls copy position.</p>
<p>&nbsp;</p>
<h3 class="description">Border clamp </h3>
<p class="description"><strong><em>off</em></strong><em>/x/y/both</em>: Off: border pixels wrap. On: border pixels clamp. </p>
<p>&nbsp;</p>
<h3 class="description">Pre-Adjust</h3>
<p class="description"> The original texture is multiplied with this color. </p>
<p>&nbsp;</p>
<h3 class="description">Mode</h3>
<p class="description"><strong><em>add</em></strong><em>/sub/mul/diff/alpha</em>: Sets the blend mode. <em><strong>add</strong></em>: Adds copies sequentially. <em>sub</em>: Subtracts copies sequentially. <em>mul</em>: Multiplies copies sequentially. <em>diff:</em> Sequentially takes the differences between one state and the next copy. <em>alpha</em>: Overlays the copies according to the alpha channel.</p>
<p class="description"><strong><em>linear</em></strong><em>/recursive</em>: Sets the count mode. <strong><em>linear:</em></strong> Creates the number of copies specified in count. <em>recursive</em>: Create 2<sup>count</sup> copies.</p>
<p>&nbsp;  </p>
<h3 class="description">Count</h3>
<p class="description">Influences the amount of copies as outlined above. </p>
<p>&nbsp;</p>
<h3 class="description">Fade</h3>
<p class="description"> The copies are sequentially multiplied with this color. </p>
<p>&nbsp;</p>
<h2>Keyboard shortcut</h2>
<p>&nbsp;</p>
<p><span class="shortcut">Shift</span> + <span class="shortcut">R</span> (when adding texture operators)  </p>
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